@startuml
sprite $attach_file [48x48/16] {
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000000000000001FFF60000000000006FFF1000000000000
0000000000000007FFF400000000004FFF70000000000000
0000000000000000CFFF6000000006FFFC00000000000000
00000000000000001EFFFD620026CFFFE100000000000000
000000000000000001CFFFFFFFFFFFFD2000000000000000
00000000000000000007FFFFFFFFFF800000000000000000
0000000000000000000016BEFFEB61000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define MATERIAL_ATTACH_FILE(_alias) ENTITY(rectangle,black,attach_file,_alias,MATERIAL ATTACH_FILE)
!define MATERIAL_ATTACH_FILE(_alias, _label) ENTITY(rectangle,black,attach_file,_label, _alias,MATERIAL ATTACH_FILE)
!define MATERIAL_ATTACH_FILE(_alias, _label, _shape) ENTITY(_shape,black,attach_file,_label, _alias,MATERIAL ATTACH_FILE)
!define MATERIAL_ATTACH_FILE(_alias, _label, _shape, _color) ENTITY(_shape,_color,attach_file,_label, _alias,MATERIAL ATTACH_FILE)
skinparam folderBackgroundColor<<MATERIAL ATTACH_FILE>> White
@enduml